How to Use Feature Flags in Unity
Want to test a new gameplay feature in Unity without releasing it to every player? Feature flags let you enable or disable functionality, gradually roll out updates, and test new features with specific groups of players, all without deploying a new build.
In this tutorial, you'll learn how to use feature flags in Unity with C# and ConfigCat's .NET SDK. We'll use a simple game where a feature flag controls a robot's ability to automatically jump onto boxes, and you'll see how to enable or disable this behavior directly from the ConfigCat Dashboard.













