Game development is a complex process that requires constant updates and testing to ensure all ongoing projects run smoothly. When developing games, developers must decide what features to include in their games. However, deciding which features to include can be difficult when there are bugs or other issues with the game. A good way to fix this problem is by using feature flags. By enabling temporary artificial limits on gameplay, game developers can quickly test out changes without affecting their current games. This allows them to quickly fix any issues with the new functionality before making larger updates to their games.
In this tutorial, I will demonstrate how to set ConfigCat flags in Unity.