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Using Feature Flags in Unreal Editor Scripts

· 5 min read
Chavez Harris
Inspiration does exist, but it must find you writing code.

Feature flags have equipped software developers to seamlessly roll out and roll back new features with the click of a button.

Due to their design and architecture, feature flags can be adapted and integrated into many languages and frameworks. They can be used with other technologies to enhance or add decoupled functionalities. Using them when scripting and automating your Unreal Engine editor is no exception to this.

Using feature flags with Unreal Engine python API

How to use ConfigCat with GitOps

· 9 min read
Chavez Harris
Inspiration does exist, but it must find you writing code.

GitOps is a framework that combines the practices of DevOps and Git and applies them to infrastructure management. It is not a tool or platform but a set of standards for managing IT infrastructure using Git. Within this realm, feature flags, like those from ConfigCat, can play a crucial role in streamlining workflows, managing releases, and enabling dynamic configurations.

Let’s dive into how ConfigCat and GitOps work together and why this combination is worth considering for your infrastructure and development processes.

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Using Feature Flags in an Angular Application

· 6 min read
Roxana Halați
I'm pretty cool, but I cry a lot.

In today's fast-paced digital landscape, users expect seamless, high-quality software experiences without interruptions. As developers, our challenge is introducing new features and updates without causing downtime. The solution? Feature flags. With feature flags, you can safely roll out new features gradually, ensuring your application remains fully operational while the development process continues.

Using feature flags in Angular cover

Unreal Engine Meets ConfigCat - New SDK Released

· 7 min read
Chavez Harris
Inspiration does exist, but it must find you writing code.

Are you a game developer seeking an efficient way to roll out, manage, and control features in your games? Look no further. With ConfigCat's Unreal Engine SDK, you can seamlessly add feature flags directly into your Unreal Engine projects, allowing you to decouple feature releases from deployments. This not only gives you greater flexibility but also helps streamline your feature development process from start to finish. How does it work in practice? Let's dive in.

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How to Use Feature Flags with Kubernetes

· 8 min read
Chavez Harris
Inspiration does exist, but it must find you writing code.

In a previous post, I covered best practices and tips for using ConfigCat feature flags with Docker. While Docker has advantages for easily sharing and deploying containerized applications, it poses challenges when deploying and managing those containers at scale. This is where Kubernetes comes in. Using feature flags, you can control your Kubernetes deployments and services with a simple click without editing your .yaml config files. Let's take a look together!

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How to Use ConfigCat Feature Flags with Docker

· 11 min read
Chavez Harris
Inspiration does exist, but it must find you writing code.

Docker is a platform that enables developers to build apps and run them in mini virtual machines called containers. As a result, developers can just focus on writing code without needing to set up or configure an environment for running that code. Docker also allows easy application sharing because its environment is abstracted away from the host machine. This allows the containerized application to run on any host machine Docker is installed on. Developers can extend the functionality of Docker's desktop application with extensions. But the goodness doesn't stop there. You can use feature flags to control smaller feature components of these extensions without rebuilding and updating them.

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