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2 posts tagged with "Godot"

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How to Use Feature Flags in Godot Engine with C#

· 10 min read
Chavez Harris
Build. Break. Learn. Repeat.

Game developers often need to release new functionality without making every change available to every player at once. Feature flags make this possible by letting teams remotely enable or disable features, test changes with selected audiences, and respond quickly if something goes wrong.

In this tutorial, you'll connect a C# Godot project to ConfigCat and use a feature flag to control whether a sprite rotates.

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How to Implement A/B Tests in GODOT

· 12 min read
Emil Kovačević
Code hard, debug harder.

A/B tests are a powerful technique to optimize user experience and maximize player engagement in games. They allow for informed, data-driven decisions, ensuring that game developers can regularly refine and enhance gameplay mechanics, visuals, and other aspects of the game, ultimately leading to higher player satisfaction and increased success in the gaming industry.

Let's see how to execute such a test in a game created with Godot, using ConfigCat for feature flag management and Amplitude for analytics.

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