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3 posts tagged with "game development"

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Unreal Engine Meets ConfigCat - New SDK Released

· 7 min read
Chavez Harris
Inspiration does exist, but it must find you writing code.

Are you a game developer seeking an efficient way to roll out, manage, and control features in your games? Look no further. With ConfigCat's Unreal Engine SDK, you can seamlessly add feature flags directly into your Unreal Engine projects, allowing you to decouple feature releases from deployments. This not only gives you greater flexibility but also helps streamline your feature development process from start to finish. How does it work in practice? Let's dive in.

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How to implement A/B tests in GODOT

· 11 min read
Emil Kovačević
Code hard, debug harder.

A/B tests are a powerful technique to optimize user experience and maximize player engagement in games. They allow for informed, data-driven decisions, ensuring that game developers can regularly refine and enhance gameplay mechanics, visuals, and other aspects of the game, ultimately leading to higher player satisfaction and increased success in the gaming industry.

Let's see how to execute such a test in a game created with Godot, using ConfigCat for feature flag management and Amplitude for analytics.

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Using Feature Flags with Unreal Engine's Python API

· 5 min read
Chavez Harris
Inspiration does exist, but it must find you writing code.

Feature flags have equipped software developers with the ability to seamlessly roll out and roll back new features with the click of a button.

Due to their design and architecture, feature flags can be adapted and integrated into many languages and frameworks. They can also be used with other technologies to enhance or add decoupled functionalities. Using them in a real-time 3D creation tool like Unreal Engine is no exception to this.

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