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6 posts tagged with "game development"

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Using Feature Flags in Unreal Editor Scripts

· 7 min read
Chavez Harris
Build. Break. Learn. Repeat.

Feature flags have equipped software developers to seamlessly roll out and roll back new features with the click of a button.

Due to their design and architecture, feature flags can be adapted and integrated into many languages and frameworks. They can be used with other technologies to enhance or add decoupled functionalities. Using them when scripting and automating your Unreal Engine editor is no exception to this.

Using feature flags with Unreal Engine python API

How to Implement A/B Tests in GODOT

· 12 min read
Emil Kovačević
Code hard, debug harder.

A/B tests are a powerful technique to optimize user experience and maximize player engagement in games. They allow for informed, data-driven decisions, ensuring that game developers can regularly refine and enhance gameplay mechanics, visuals, and other aspects of the game, ultimately leading to higher player satisfaction and increased success in the gaming industry.

Let's see how to execute such a test in a game created with Godot, using ConfigCat for feature flag management and Amplitude for analytics.

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How to Use Feature Flags in GODOT Engine

· 7 min read
Chavez Harris
Build. Break. Learn. Repeat.

According to an article published by CNET, the growth of the gaming industry is expected to increase. Due to this, new game titles are on the rise as greater demands are placed on gaming companies to remain competitive by keeping their users engaged with new features and updates. With the proper feature flagging mechanism, new features and updates can be effectively managed and released to users.

Using feature flags in GODOT cover

How to Use Feature Flags in Unity

· 11 min read
Emil Kovačević
Code hard, debug harder.

Game development is a complex process that requires constant updates and testing to ensure all ongoing projects run smoothly. When developing games, developers must decide what features to include in their games. However, deciding which features to include can be difficult when there are bugs or other issues with the game. A good way to fix this problem is by using feature flags. By enabling temporary artificial limits on gameplay, game developers can quickly test out changes without affecting their current games. This allows them to quickly fix any issues with the new functionality before making larger updates to their games.

In this tutorial, I will demonstrate how to set ConfigCat flags in Unity.

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Building Space Invaders with melonJS and Feature Flags

· 8 min read
Manuel Popa
I wear glasses because I can't C#.

Growing up as a child of the ’90s has always been a bitter-sweet kind of experience, but it certainly also came with a multitude of benefits. We’ve been exposed to countless priceless moments that have come and passed, moments that stand to make history and which may never be experienced again by newer generations. One such example of a beautiful lived-through historical moment is growing up with the fabled Space Invaders game.

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Simple yet memorable, Space Invaders made waves across the world and undoubtedly served as a catalyst for the revival of a previously stale and dying gaming industry that’s now priced at no less than 173.7 billion USD.