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3 posts tagged with "game development"

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Level Up Your Game - How Feature Flags Create Dynamic Player Experiences

· 5 min read
Emil Kovačević
Code hard, debug harder.

As the gaming industry continues to evolve, driven by technological advancement and an ever-growing demand for more immersive, engaging experiences, players no longer settle for static and predictable game worlds—they crave dynamic environments that respond and adapt to their actions in real-time.

This shift toward adaptive gaming revolutionizes development techniques, enabling developers to craft personalized gameplay as unique as the player behind the controller. At the heart of this transformation lies a powerful tool: feature flags.

Adaptive gaming with feature flags cover

Unreal Engine Meets ConfigCat - New SDK Released

· 7 min read
Chavez Harris
Inspiration does exist, but it must find you writing code.

Are you a game developer seeking an efficient way to roll out, manage, and control features in your games? Look no further. With ConfigCat's Unreal Engine SDK, you can seamlessly add feature flags directly into your Unreal Engine projects, allowing you to decouple feature releases from deployments. This not only gives you greater flexibility but also helps streamline your feature development process from start to finish. How does it work in practice? Let's dive in.

ConfigCat Unreal Engine SDK cover

How to implement A/B tests in GODOT

· 11 min read
Emil Kovačević
Code hard, debug harder.

A/B tests are a powerful technique to optimize user experience and maximize player engagement in games. They allow for informed, data-driven decisions, ensuring that game developers can regularly refine and enhance gameplay mechanics, visuals, and other aspects of the game, ultimately leading to higher player satisfaction and increased success in the gaming industry.

Let's see how to execute such a test in a game created with Godot, using ConfigCat for feature flag management and Amplitude for analytics.

How to implement A/B testing in Godot cover